Mocap Animator

Side · São Paulo, São Paulo, Brazil

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At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

Data Cleaning & Tracking 

  • Identify, label, and track raw point-cloud data from studio shoots, manually fixing marker swaps or mislabeled tracking points. 
  • Reconstruct missing data points caused by actor occlusions (e.g., when a limb is hidden from cameras) using interpolation, smoothing algorithms, or reference footage. 
  • Remove jitter, spikes, and artifacts from raw tracking curves while preserving the subtle nuances and weight of the original performance. 

Skeletal Solving & Retargeting 

  • Solve processed marker data onto 3D character rigs, ensuring the performance translates accurately despite proportional differences between the actor and the 3D model. 
  • Correct structural clipping, stabilize feet to eliminate floor-sliding, and fix basic posture/interaction anomalies. 
  • Sync cleaned data with reference video to ensure the digital character perfectly retains the actor's emotional intent, timing, and weight distribution. 

Pipeline & Organization 

  • Meet strict production deadlines to ensure a steady stream of clean data is handed off to the character animation and cinematic layout teams. 
  • Fix all structural issues introduced during retargeting, including hand/foot sliding, floor penetration, clipping (limbs passing through clothing/body), and unnatural joint stretching. 

  

  • Apply traditional keyframe animation layers to amplify poses, sharpen timing, fix off-balance center-of-gravity issues, and push the performance to match stylized or cinematic art directions. 
  • Adjust animation curves to ensure flawless contact and interaction with virtual props, weapons, vehicles, and uneven terrain geometry. 

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