Technical Animator / Rigger (Maya, Unreal)
Magic Media · São Paulo, State of São Paulo, Brazil
Publicada há 6 horas
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Location: Contract, Remote (CET time zone / core working hours)
Magic Media is a pioneering media, entertainment, and tech group powered by creativity and innovation. We have a physical presence in 15 countries and expertise in the areas of art, animation, cybersecurity, game development, software development, VFX, and video production amongst others. We work with leading developers and publishers within the games and tech industry, providing support and solutions designed around individual needs and carried out by global experts.
We are looking for an experienced Technical Animator / Rigger to join our team on an undisclosed game project. You will be fully embedded within our client's internal team, creating robust, animator-friendly rigs for realistic and semi-realistic characters in Maya and ensuring high-quality deformation and Unreal Engine integration.
WHAT YOU WILL DO:
- Build and maintain character rigs in Maya using mGear (including custom build steps and biped templates).
- Work with and extend existing biped rig templates.
- Deliver high-quality skinning and anatomical deformation for characters.
- Skin character clothing and outfits, solving the challenges introduced by different costumes.
- Create prop, vehicle, and mechanical rigs, including simple control rigs for articulated or predefined mechanical movement.
- Integrate and support rigs in Unreal Engine.
- Collaborate daily with artists, leads, and production across disciplines, taking part in reviews and iterating on feedback as part of an integrated development team.
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